Investigators

Circle_Investigator_Ashcan_Pete.png

"Ashcan" Pete

The Drifter

Ability: You begin the game with the Duke Unique Item. (Description of Item) At the start of your turn, you may perform a trade action as if you are in any space within range.

  • Expansion: Recurring Nightmares
  • Health: 7
  • Sanity: 7
  • Strength: 4
  • Agility: 4
  • Observation: 4
  • Lore: 3
  • Influence: 2
  • Will: 4

Circle_Investigator_Agatha_Crane.png

Agatha Crane

The Parapsychologist

Ability: After you resolve a Horror check, gain 1 Clue.

  • Expansion: Base Game
  • Health: 5
  • Sanity: 9
  • Strength: 2
  • Agility: 3
  • Observation: 4
  • Lore: 5
  • Influence: 3
  • Will: 4

Circle_Investigator_Agnes_Baker.png

Agnes Baker

The Waitress

Ability: You begin the game with the Storm of Spirits Spell. (Description of Item) You may suffer one facedown Damage to deal 1 additional damage while attacking with this card.

  • Expansion: Horrific Journeys
  • Health: 7
  • Sanity: 7
  • Strength: 2
  • Agility: 3
  • Observation: 4
  • Lore: 5
  • Influence: 4
  • Will: 3

Circle_Investigator_Akachi_Onyele.png

Akachi Onyele

The Shaman

Ability: Effects cannot cause you to discard Clues unless you choose to.

  • Expansion: Beyond the Threshold
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 2
  • Observation: 4
  • Lore: 4
  • Influence: 3
  • Will: 5

Circle_Investigator_Amanda_Sharpe.png

Amanda Sharpe

The Student

Ability: You may perform two additional puzzle steps while attempting a puzzle.

  • Expansion: Suppressed Memories (Call of the Wild)
  • Health: 7
  • Sanity: 7
  • Strength: 3
  • Agility: 3
  • Observation: 4
  • Lore: 4
  • Influence: 3
  • Will: 4

Circle_Investigator_Bob_Jenkins.png

Bob Jenkins

The Salesman

Ability: Once per round, when you spend an action to Interact with a Person (NOT Investigator), you may flip 1 Horror facedown or discard 1 facedown Horror.

  • Expansion: Suppressed Memories (Call of the Wild)
  • Health: 7
  • Sanity: 7
  • Strength: 3
  • Agility: 3
  • Observation: 4
  • Lore: 2
  • Influence: 5
  • Will: 4

Circle_Investigator_Carolyn_Fern.png

Carolyn Fern

The Psychologist

Ability: As an Action, you or another Investigator within range flip 1 Horror facedown or discard 1 facedown Horror.

  • Expansion: Suppressed Memories (Forbidden Alchemy)
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 2
  • Observation: 4
  • Lore: 3
  • Influence: 4
  • Will: 5

Circle_Investigator_Carson_Sinclair.png

Carson Sinclair

The Butler

Ability: As an Action, another Investigator within range may perform 1 action. Activate this ability only once per round.

  • Expansion: Base Game
  • Health: 8
  • Sanity: 6
  • Strength: 3
  • Agility: 2
  • Observation: 5
  • Lore: 4
  • Influence: 4
  • Will: 3

Circle_Investigator_Charlie_Kane.png

Charlie Kane

The Politician

Ability: While within range of a Person (NOT Investigator), you may convert a magnifying glass to an elder sign (star symbol). Activate this ability only once per test.

  • Expansion: Sanctum of Twilight
  • Health: 5
  • Sanity: 9
  • Strength: 3
  • Agility: 2
  • Observation: 4
  • Lore: 3
  • Influence: 5
  • Will: 4

Circle_Investigator_Daniela_Reyes.png

Daniela Reyes

The Mechanic

Ability: When a puzzle is solved, you may either gain 2 Clues or discard 1 Horror.

  • Expansion: Path of the Serpent
  • Health: 8
  • Sanity: 6
  • Strength: 5
  • Agility: 4
  • Observation: 3
  • Lore: 3
  • Influence: 3
  • Will: 3

Circle_Investigator_Darrell_Simmons.png

Darrell Simmons

The Photographer

Ability: Once per round, if you would gain a Clue, you may become Focused instead.

  • Expansion: Suppressed Memories (Forbidden Alchemy)
  • Health: 8
  • Sanity: 6
  • Strength: 3
  • Agility: 4
  • Observation: 5
  • Lore: 3
  • Influence: 3
  • Will: 3

Circle_Investigator_Dexter_Drake.png

Dexter Drake

The Magician

Ability: Once per round, when you gain a Spell, become Focused.

  • Expansion: Suppressed Memories (Forbidden Alchemy)
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 3
  • Observation: 3
  • Lore: 5
  • Influence: 4
  • Will: 3

Circle_Investigator_Diana_Stanley.png

Diana Stanley

The Redeemed Cultist

Ability: If you would suffer 2 or more Horror, suffer 1 fewer Horror instead.

  • Expansion: Streets of Arkham
  • Health: 8
  • Sanity: 6
  • Strength: 3
  • Agility: 4
  • Observation: 4
  • Lore: 5
  • Influence: 3
  • Will: 2

Circle_Investigator_Father_Mateo.png

Father Mateo

The Priest

Ability: As an Action, another Investigator within range becomes Focused. Activate this ability only once per round.

  • Expansion: Base Game
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 3
  • Observation: 2
  • Lore: 4
  • Influence: 4
  • Will: 5

Circle_Investigator_Finn_Edwards.png

Finn Edwards

The Bootlegger

Ability: Once per round, you may move 1 space before or after performing a Search action.

  • Expansion: Streets of Arkham
  • Health: 8
  • Sanity: 6
  • Strength: 3
  • Agility: 3
  • Observation: 4
  • Lore: 3
  • Influence: 4
  • Will: 4

Circle_Investigator_Gloria_Goldberg.png

Gloria Goldberg

The Author

Ability: At the start of your turn, if you have no Clues, gain 1 Clue.

  • Expansion: Recurring Nightmares
  • Health: 7
  • Sanity: 7
  • Strength: 2
  • Agility: 3
  • Observation: 4
  • Lore: 4
  • Influence: 4
  • Will: 4

Circle_Investigator_Harvey_Walters.png

Harvey Walters

The Professor

Ability: As an Action, another Investigator within range gains 1 Clue. Activate this ability only once per round.

  • Expansion: Recurring Nightmares
  • Health: 5
  • Sanity: 9
  • Strength: 3
  • Agility: 2
  • Observation: 4
  • Lore: 4
  • Influence: 4
  • Will: 4

Circle_Investigator_Jenny_Barnes.png

Jenny Barnes

The Dilettante

Ability: As an Action, if you have no Clues, gain 2 Clues and discard 1 Horror.

  • Expansion: Recurring Nightmares
  • Health: 8
  • Sanity: 6
  • Strength: 3
  • Agility: 4
  • Observation: 3
  • Lore: 3
  • Influence: 5
  • Will: 3

Circle_Investigator_Jim_Culver.png

Jim Culver

The Musician

Ability: You begin the game with the Golden Trumpet Unique Item. (Description of Item) As an Action, each investigator within range may discard 1 facedown Horror. Activate this ability only once per round.

  • Expansion: Horrific Journeys
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 3
  • Observation: 3
  • Lore: 4
  • Influence: 4
  • Will: 4

Circle_Investigator_Joe_Diamond.png

Joe Diamond

The Private Eye

Ability: If you spend a Clue to convert a magnifying glass to an elder sign, you may convert up to 2 magnifying glasses to elder signs (star symbol) instead.

  • Expansion: Recurring Nightmares
  • Health: 8
  • Sanity: 6
  • Strength: 4
  • Agility: 5
  • Observation: 3
  • Lore: 3
  • Influence: 3
  • Will: 3

Circle_Investigator_Kate_Winthrop.png

Kate Winthrop

The Scientist

Ability: You begin the game with the Flux Stabilizer Unique Item. (Description of Item) At the start of your turn, move a monster within range up to 1 space.

  • Expansion: Recurring Nightmares
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 3
  • Observation: 5
  • Lore: 4
  • Influence: 3
  • Will: 3

Circle_Investigator_Leo_Anderson.png

Leo Anderson

The Expedition Leader

Ability: Once per round, when you perform a Move action, another Investigator may move 1 space.

  • Expansion: Path of the Serpent
  • Health: 7
  • Sanity: 7
  • Strength: 4
  • Agility: 4
  • Observation: 4
  • Lore: 2
  • Influence: 3
  • Will: 4

Circle_Investigator_Lily_Chen.png

Lily Chen

The Martial Artist

Ability: While you are attacking unarmed, if a Monster would suffer 1 or more damage, it suffers 2 additional damage.

  • Expansion: Sanctum of Twilight
  • Health: 7
  • Sanity: 7
  • Strength: 4
  • Agility: 4
  • Observation: 3
  • Lore: 3
  • Influence: 3
  • Will: 4

Circle_Investigator_Mandy_Thompson.png

Mandy Thompson

The Researcher

Ability: Once per round, when you gain a Clue, gain 1 additional Clue.

  • Expansion: Suppressed Memories (Call of the Wild)
  • Health: 6
  • Sanity: 8
  • Strength: 2
  • Agility: 3
  • Observation: 5
  • Lore: 4
  • Influence: 4
  • Will: 3

Circle_Investigator_Marie_Lambeau.png

Marie Lambeau

The Entertainer

Ability: At the start of your turn, you may cast a Spell without spending an action.

  • Expansion: Streets of Arkham
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 4
  • Observation: 2
  • Lore: 4
  • Influence: 5
  • Will: 3

Circle_Investigator_Michael_McGlen.png

Michael McGlen

The Gangster

Ability: Whenever a monster is defeated, become Focused.

  • Expansion: Recurring Nightmares
  • Health: 9
  • Sanity: 5
  • Strength: 5
  • Agility: 3
  • Observation: 4
  • Lore: 2
  • Influence: 3
  • Will: 4

Circle_Investigator_Minh_Thi_Phan.png

Minh Thi Phan

The Secretary

Ability: Once per round, you or another Investigator within range may reroll 1 die while resolving a test.

  • Expansion: Base Game
  • Health: 7
  • Sanity: 7
  • Strength: 3
  • Agility: 4
  • Observation: 4
  • Lore: 3
  • Influence: 4
  • Will: 3

Circle_Investigator_Monterey_Jack.png

Monterey Jack

The Archaeologist

Ability: Other Investigators in your space do not need to evade Monsters.

  • Expansion: Suppressed Memories (Call of the Wild)
  • Health: 8
  • Sanity: 6
  • Strength: 5
  • Agility: 3
  • Observation: 4
  • Lore: 3
  • Influence: 3
  • Will: 3

Circle_Investigator_Norman_Withers.png

Norman Withers

The Astronomer

Ability: As an Action, if you are in an outdoor space, gain 2 Clues or discard 1 Horror. Activate this ability only once per round.

  • Expansion: Path of the Serpent
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 3
  • Observation: 4
  • Lore: 4
  • Influence: 2
  • Will: 5

Circle_Investigator_Preston_Fairmont.png

Preston Fairmont

The Millionaire

Ability: Once per round, when you gain an Item, you may flip 1 Horror facedown or discard 1 facedown Horror.

  • Expansion: Base Game
  • Health: 8
  • Sanity: 6
  • Strength: 4
  • Agility: 4
  • Observation: 3
  • Lore: 2
  • Influence: 5
  • Will: 3

Circle_Investigator_Rita_Young.png

Rita Young

The Athlete

Ability: You may move 1 additional space as part of a Move action.

  • Expansion: Base Game
  • Health: 9
  • Sanity: 5
  • Strength: 5
  • Agility: 4
  • Observation: 3
  • Lore: 3
  • Influence: 2
  • Will: 4

Circle_Investigator_Silas_Marsh.png

Silas Marsh

The Sailor

Ability: Once per round, you may flip 1 Horror faceup to reroll one or all of your dice while resolving a test.

  • Expansion: Horrific Journeys
  • Health: 9
  • Sanity: 5
  • Strength: 4
  • Agility: 5
  • Observation: 4
  • Lore: 2
  • Influence: 3
  • Will: 3

Circle_Investigator_Sister_Mary.png

Sister Mary

The Nun

Ability: Once per round, another Investigator within range may convert a magnifying glass to an elder sign (star symbol) while resolving a test.

  • Expansion: Recurring Nightmares
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 3
  • Observation: 3
  • Lore: 4
  • Influence: 3
  • Will: 5

Circle_Investigator_Tommy_Muldoon.png

Tommy Muldoon

The Rookie Cop

Ability: You begin the game with the Becky Unique Item. (Description of Item) Once per round, you may reroll one die.

  • Expansion: Streets of Arkham
  • Health: 7
  • Sanity: 7
  • Strength: 4
  • Agility: 4
  • Observation: 4
  • Lore: 2
  • Influence: 4
  • Will: 3

Circle_Investigator_Trish_Scarborough.png

Trish Scarborough

The Spy

Ability: Once per round, you may convert up to 2 magnifying glasses to elder signs (star symbol) while performing a Search action.

  • Expansion: Horrific Journeys
  • Health: 8
  • Sanity: 6
  • Strength: 4
  • Agility: 4
  • Observation: 5
  • Lore: 2
  • Influence: 3
  • Will: 3

Circle_Investigator_Ursula_Downs.png

Ursula Downs

The Explorer

Ability: Once per round, you may move 1 space before or after performing an Explore action or resolving the effects of a Sight token.

  • Expansion: Path of the Serpent
  • Health: 7
  • Sanity: 7
  • Strength: 3
  • Agility: 4
  • Observation: 4
  • Lore: 4
  • Influence: 3
  • Will: 3

Circle_Investigator_Vincent_Lee.png

Vincent Lee

The Doctor

Ability: As an Action, you or another Investigator within range flip 1 Damage facedown or discard 1 facedown Damage.

  • Expansion: Suppressed Memories (Forbidden Alchemy)
  • Health: 8
  • Sanity: 6
  • Strength: 4
  • Agility: 2
  • Observation: 4
  • Lore: 3
  • Influence: 4
  • Will: 4

Circle_Investigator_Wendy_Adams.png

Wendy Adams

The Urchin

Ability: You cannot become Stunned or Restrained.

  • Expansion: Base Game
  • Health: 6
  • Sanity: 8
  • Strength: 3
  • Agility: 5
  • Observation: 4
  • Lore: 3
  • Influence: 3
  • Will: 3

Circle_Investigator_William_Yorick.png

William Yorick

The Gravedigger

Ability: Whenever a Monster is defeated, gain 1 Clue.

  • Expansion: Base Game
  • Health: 7
  • Sanity: 7
  • Strength: 4
  • Agility: 3
  • Observation: 4
  • Lore: 3
  • Influence: 3
  • Will: 4

Circle_Investigator_Wilson_Richards.png

Wilson Richards

The Handyman

Ability: After you Resolve a horror check, become Focused.

  • Expansion: Beyond the Threshold
  • Health: 8
  • Sanity: 6
  • Strength: 5
  • Agility: 4
  • Observation: 3
  • Lore: 2
  • Influence: 4
  • Will: 3