Monsters

NameAwarenessHorrorBrawnQuantityDescription
Ancient Basilisk655Path of the Serpent1The Ancient Basilisk's massive size is the least of its prey's worries. This serpent is uncannily clever and carries a venom so dangerous it almost certainly leads to death.
ByakheeFlying - This monster can move through impassible borders.432Suppressed Memories (Forbidden Alchemy)2With membranous wings and flat webbed feet, this creature flaps and flops along awkwardly on the ground, but with sinister grace in the air.
Child of Dagon432Base Game1Even less human than its fellows, this creature's fish-like stare and clammy skin hint at its ancestry.
Child of the Goat312Suppressed Memories (Call of the Wild)2To all appearances, the Children of the Goat are ordinary people. It is in their appetites and devotion that the aberration lies.
Crawling One244Suppressed Memories (Forbidden Alchemy)2Huge and hulking, this worm-like creature writhes slowly forward, eating everything in its path.
Cthonian475Recurring Nightmares2The movement of these great worms beneath the earth causes the ground to shake and buildings to collapse.
Cult Leader432Recurring Nightmares2As fanatical devotion to unnatural beings grows, so too does mystic power.
Cultist312Base Game6Some ordinary people devote themselves to extraordinary causes. Some for good, and others...not.
Dark Druid322Suppressed Memories (Call of the Wild)2Clad in dark robes, these pagan priests are mortal men driven to unnatural practices.
Dark Young475Suppressed Memories (Call of the Wild)1It seems as a tree, an enormous bulk with branches of writhing tentacles, all drawing prey into its hungry mouths.
Deep OneAquatic - This monster can move through impassible borders that represent water.342Base Game4It is some terrible and powerful fusion of fish and human being. Croaking, hopping, with deadly teeth and claws.
Deep One Hybrid312Base Game4At first glance, he seems to be a human being, but the creature conceals a corrupt secret within its blood.
Dimensional ShamblerPhasing - This monster can move through impassible borders and walls.452Horrific Journeys2Dimensional Shamblers tear down the thin walls of reality in search of prey to drag back to their home dimensions.
Dunwich Horror795Suppressed Memories (Call of the Wild)1The most horrifying thing about this massive, amorphous, many-limbed monstrosity is the half-human face that moans atop it.
Feathered SerpentFlying - This monster can move through impassible borders.322Path of the Serpent1The brightly colored feathered serpent stalks its prey as easily among the trees as it does along the ground.
Formless Spawn464Horrific Journeys1Viscous and shifting, the Formless Spawn takes on whatever features best serve its master's will.
Goat Spawn432Suppressed Memories (Call of the Wild)2This creature is an unholy fusion of human and monster, with horns and other bestial features. It possesses an animal's strength, as well.
GhostPhasing - This monster can move through impassible borders and walls.251Base Game2Flickering and unreal, ghosts are spirits of the departed, drifting through the world of the living.
Hired Gun212Streets of Arkham2When financial gain is the most important factor in moral decisions, ordinary men become the worst sort of monster.
Hound of TindalosPhasing - This monster can move through impassible borders and walls.653Recurring Nightmares2This creature flickers and is gone so quickly that it is impossible to say what it looks like. It seems to move outside of time and space.
Hunting Deep OneAquatic - This monster can move through impassible borders that represent water.454Horrific Journeys2The Hunting Deep One's bulky frame aids its pursuit of those who stray too closely to their underwater realms.
Hunting HorrorFlying - This monster can move through impassible borders.563Base Game2Black, and ropy, and relentless, the creature flies swiftly, always seeking its quarry. Its ever-changing form is hard to see for mortal eyes.
Lloigor795Streets of Arkham1The Lloigor's reptilian form is a psychic illusion, brought on by its slow feeding on human minds. But when its claws tear into flesh the illusion feels all too real.
ManiacUnstoppable - This monster converts all Clues to Stars while attempting to destroy a barricade.512Recurring Nightmares2Not everyone can witness the horrors of the true world and retain their sanity.
Mi-GoFlying - This monster can move through impassible borders.643Recurring Nightmares2The thing's crustacean-like body has sets of paired appendages and thin, fluttering wings, and it is topped with a mass of antenna in place of a head.
NightgauntFlying - This monster can move through impassible borders.653Suppressed Memories (Call of the Wild)2This faceless, winged creature has rubbery skin and a barbed tail. Its strange, keening cry is unsettling.
Priest of Dagon432Base Game1Dedicated to a monstrous divinity, the Priest of Dagon celebrates the union of man and undersea monster.
Riot744Base Game2Ordinary people in large numbers can be extremely dangerous. Unfortunately, they are usually dangerous to one another.
Serpent Person433Path of the Serpent3The Serpent People have never forgotten the splendor of their once-great civilization and will reclaim their lost legacy at any cost.
Shoggoth364Recurring Nightmares2A mass of protoplasmic flesh, self-luminous, covered with an ever-shifting array of eyes, appendages, and organs. It flows forward as slowly and inevitably as a glacier.
SkeletonAquatic - This monster can move through impassible borders that represent water.242Streets of Arkham2Creaking and cracking, the bones that lay still for ages now roam at the command of dark forces.
Star SpawnFlying - This monster can move through impassible borders.585Base Game2Huge and alien, this creature's rubbery skin and tentacled mouth hint at an undersea ancestry, but its wings and claws suggest something much worse.
Star VampirePhasing - This monster can move through impassible borders and walls.463Streets of Arkham2The blood the Star Vampire feasts on will temporarily color its limbs, making the beast visible until it is ready to hunt again.
Temple GuardianUnstoppable - This monster converts all Clues to Stars while attempting to destroy a barricade.445Path of the Serpent2Among crumbling walls, Temple Guardians still keep their eternal watch.
Thrall342Beyond the Threshold4With control of this body passed to a greater power, the will of this creature is as alien and terrifying as its form has become.
Witch322Recurring Nightmares2From the outside, there is no trace of evidence that this being has made a pact with infernal powers. True corruption must lie within.
Wizard432Suppressed Memories (Call of the Wild)1There have always been stories of ordinary men and women who, through study or eldritch pacts with demons, wield great mystical power. Tragically, these stories are true.
Warlock332Horrific Journeys2Knowledgeable in both the latest fashions and the oldest spellcraft, Warlocks are the dangerous result of combining mere mortals with devastating powers.
WraithPhasing - This monster can move through impassible borders and walls.261Sanctum of Twilight2Wraiths prowl the mortal world, restless in death. Primal rage and pain twist them into spectral predators who seek terror and violence.
Zombie242Recurring Nightmares4A shambling corpse that was once a human being, the Zombie possesses impossible strength but only a shred of its former speed and grace.